; SuperMiniMario Map Tutorial
;
; Arguru


***NOTE: LOOK AT THE /LEVELS/ folder, and take a look at all the maps included to see the source of the maps included and learn from them!****


; Notes
; -----
; - Maximun Map Limit is 1024x64 tiles. (1 In-Game Screen [PSP] is 30x16 tiles).
; - Maximun Number of enemies is 128 per level.
; - Inside "dungen tiles" (the '.' ones), enemies placed will needs the '.' tile above
;   to let the level parser know to set the proper background, in example:
;   '.' <- good.    'B' <- it's valid, but the enemy will replace background with "sky" ' ' one.
;   '1'             '1' 
; - You can place several levels, naming files as: 'smm_level_NNN.txt', put them at the MS0:/PSP/GAME/ARGURU/SMM/ folder,
;   each time mario gets into the goal, the next level will be loaded.
; - The first level must be always 'smm_level_001.txt'.
; - Mario can jump up to a bit more of 3 tiles... until metroid-ish space-jump boots are implemented ;).
;
; Opcodes
; -------
; I = Mario Start Point (Initial Position)
; E = Level Termination (*** ALWAYS REQUIRED ***)
;
; Objectives
; ----------
; G = Goal
;
; Scenery
; -------
; Space = Air
; C = Cloud
; # = Fence
; . = Dungeon Background
; g = Ground (Nes Super Mario)
; b = Mono Brick
; B = Breakable Brick
; U = Unbreakable Brick
; P = Platform
; ? = Item Brick
; w = Water (waves)
; W = Water (indepth)
; l = Lave (waves, kill)
; L = Lave (indepth, kill)
; S = Spikes (kill)
; t = Tree
; v = Small vegetation
;
; Items/Enemies
; -------------
; 0 - Princess
; 1 - Coin
; 2 - Armaggedom
; 3 - Wikiflaki
; 4 - Mole
; 5 - Minibomb